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Game Designer (Systems and Balancing)

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Ubisoft
πŸ“ Montreal, Canada
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Location Montreal
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Posted March 23, 2026
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Commute Local Area
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Job Description

Job Description

As a Game Designer (Systems and Balancing) at Ubisoft Montreal, you will design, balance, and refine core gameplay systems that shape progression, pacing, and difficulty. A central focus of this role is systems balancing, ensuring gameplay, progression, and economy systems feel cohesive, readable, and rewarding for players. You will collaborate closely with Level Design and Game Direction within a small, multidisciplinary team.

What you’ll do

  • Balance gameplay systems including playable characters, weapons, abilities, enemies, and bosses
  • Own and refine balancing, progression curves, levels, experience points, upgrades, and reward pacing
  • Balance the in-game economy, including currencies and rewards
  • Create and maintain detailed design documentation and balancing pipelines
  • Implement tuning and balancing changes directly in Unity
  • Analyze play...
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    πŸ“ Location Details

    πŸŒ†
    City
    Montreal
    πŸ—ΊοΈ
    Country
    Canada
    πŸš—
    Commute
    Local Area

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