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Gameplay Engineer

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Cloud Chamber - English
πŸ“ montreal (administrative region), Canada
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Location montreal (administrative region)
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Posted June 08, 2026
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Commute Local Area
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Job Description

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and creative vision, ensuring that our player-centric gameplay feels as impactful as it looks. You will work in close collaboration with a talented development team, report to our Associate Technical Director, and be responsible for helping the team craft compelling and immersive gameplay systems that support our creative ambitions, ultimately bringing the world of BioShock to life.

What You’ll Do:

  • Work closely and constructively with design and art teams to realize creative ambitions.
  • Architect and coordinate the implementation of new Gameplay systems and features for player verbs, camera, weapon, etc.
  • Work within Unreal 5 engine, both adapting existing systems and building new technology, in order to fulfill the project’s technical needs and achieve its creative goals.
  • Keep current on technological developments and advancements in the...

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πŸ“ Location Details

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City
montreal (administrative region)
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Country
Canada
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Commute
Local Area

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