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Graphics Compiler Engineer at NVIDIA

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NVIDIA AI
📍 toronto, Canada
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Location toronto
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Posted June 19, 2026
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Commute Local Area
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Job Description

Drive GPU innovation as a Graphics Shader Compiler Engineer with NVIDIA. This pivotal role enhances GPU performance across various workloads, from AAA games to groundbreaking AI applications.
As a key player in the GPU Software team, you will lead efforts in compiler design and optimizations. You will work closely with architecture and application teams, tackling challenging compilation issues and enriching your skills while working on influential projects like SPIR-V and LLVM. This role offers the chance to shape the future standards of graphics interactions.
Key Responsibilities:
• Lead design and development of significant compiler components
• Perform optimization analysis for various workloads
• Engage with global teams for problem resolution and improvements
• Identify and tackle complex compilation challenges proactively
• Support open-source initiatives including LLVM contributions
Requirements:
• Advanced degree in Computer Science or related field, ...

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📍 Location Details

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City
toronto
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Country
Canada
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Commute
Local Area

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