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Graphics Programmer (DirectX / Vulkan / OpenGL) | $80/hr Remote

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Crossing Hurdles
πŸ“ winnipeg, Canada
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Location winnipeg
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Posted June 03, 2026
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Commute Local Area
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Job Description

Responsibilities

Design and develop game systems and engine-level features using C++ and game engines Develop tools and modding related to games to enhance user experience Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay Build and extend tools, pipelines, and engine systems to support ongoing development efforts Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences Qualifications

Have strong relevant experience in game development or real-time graphics programming Demonstrate strong proficiency in C++ programming language Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts Have experience with Unreal Engine or similar game engines and familiarity wit...

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πŸ“ Location Details

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City
winnipeg
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Country
Canada
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Commute
Local Area

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