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Principal AI Software Engineer, Multimodal Systems (Gaming)

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Razer
πŸ“ France, France
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Location France
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Posted June 09, 2026
πŸš—
Commute Local Area
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Job Description

Job Responsibilities :

Implements high-performance C++ systems supporting data acquisition, real-time event tracking, and gameplay video generation. Develops tooling for video dataset expansion, clip triggering logic, and integration with Razer Cortex APIs. Contributes to CV/audio feature extraction modules and dataset processing automation. Works on video decluttering and Automontage (short-form video mashup) features. Ensures code reliability, maintainability, and compatibility across supported games. Participates in performance optimization and scaling of the multimodal model pipeline. Supports SDK development with stable and efficient runtime components.

Mission:
Develop high-performance C++ systems for real-time game data acquisition, event tracking, and video generation within Razer’s AI ecosystem.
  • Implement data acquisition and clip-triggering logic for deterministic WYVRN events.
  • Develop automation tools for video dataset colle...
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    πŸ“ Location Details

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    City
    France
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    Country
    France
    πŸš—
    Commute
    Local Area

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