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Senior Character Rigger - [March of Giants]

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Ubisoft
📍 Montreal, Canada
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Location Montreal
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Posted March 23, 2026
🚗
Commute Local Area
🎯
Local Opportunity Near You!

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Job Description

Job Description

We’re looking for a Senior Character Rigger to build high-quality character rigs in Maya and deliver them production-ready into the Unreal Engine pipeline. You will support AAA animation workflows and scalable, real-time rigs for character-driven and MOBA-style games.



What you'll do:

  • Build animator-friendly character rigs in Maya;
  • Develop efficient skinning and deformation systems;
  • Ensure clean export and integration into Unreal;
  • Support and improve animation pipelines and workflows;
  • Troubleshoot rig, deformation, and engine integration issues;
  • Optimize rigs for real-time performance;
  • Collaborate closely with Animation, Tech Art, and Engineering teams;
  • Contribute to pipeline tools and best practices.

Qualifications

  • A minimum of 5 years experience a...

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📍 Location Details

🌆
City
Montreal
🗺️
Country
Canada
🚗
Commute
Local Area

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